Support for WebVR

Hey,

I've been doing some work for clients with WebVR, using aframe.io. While it's always been Cardboard-focused, I'd love to start developing with motion controllers and actual roomspace. I know that this can be done with the Vive and the Oculus, but I'd love to do this with a more cheaper alternative like Nolo.

So my question is, will NoloVR also have support for WebVR, without requiring something like SteamVR?

Comments

  • WebVR is dependant on browser support. To have NOLO support without the need for SteamVR, native support would have to be added into each individual browser by their respective developers.
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