I'm experiencing that although tracking is accurate, it seems to be not fluid - when I move my head, the position does not update frequent enough, resulting in a "stuttering" movement.
This happens only to the tracking, the image rendering and reception is fluid - 55-65 FPS.
This happens both in SteamVR games and also in the "demoscene" app. The problem can be perceived in the screen of the computer itself. The problem is not the transmission of the image to the phone.
Also, I have experienced that this happens only when Nolo is tracking. If I switch the tracking options in Rifcat to phone sensors the issue does not happen (although the position drifts, as it always happens with phone sensors).
Hence, it's clear to me that the problem is with Nolo tracking too slow, or sending the tracked position not frequently enough to the computer.
Is there any tool to measure the FPS Nolo is tracking at?
I only have one USB 3.1 port in my computer. Should I use this for connecting the headset or the thetering phone?