Hi NOLO team!
I notice that every time I end the play mode testing of my Android app on my PC that Unity crashes. The NOLO software works fine and I can re-open and run the app again and it works okay too. I leave the platform set to "Android" while testing from PC.
Is there anything I can do to help track down the possible cause?
Thanks!
Comments
I'm using: NoloVR_SDK_1.1.3_20170618.unitypackage
Unity is 5.6.1f1 and has been set to the Android platform