It still hasn't really been addressed, but the touch pad is not 1:1 with the Vive's when playing games; the outer circle of the Nolo touchpad doesn't emulate the Vive's in-game. It might seem like a minor issue, but it can make a big difference in games that use the touch pad.
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Nothing can be done for this outside of Nolo changing the firmware for the controller. They would have to use highest point of thumb when it's above center and lowest point when it's below center. Leftmost point when it's left of center, rightmost point when it's right of center.
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