Trackpad need update for Steamvr

edited August 2017 in General
The trackpad not emulation the vive trackpad all way when you move your finger to top of the trackpad it not  touch the top of it so they trackpad in nolo vr driver need to be scale down little more trackpad then it be fine 


  • This was very oddly worded, but yes absolutely, the touchpad needs some attention.  The Nolo touchpad does not map properly to the Vives!  Nolo Please Fix <3
  • This is something that can be fixed in whatever driver/app is using Nolo. Multiply trackpad value by a factor (let's say 1.1 to bring edges in 10%), then truncate the resulting value so it doesn't go outside the -1 to 1 range of acceptable (to SteamVR) values. Will do this in a future version of my driver.
  • @iVRy Eyyyy, I'd totally jump ship from RiftCat if you fixed some of these software probs we're all experiencing with the official method.  If you're saying you have a whole separate driver, I'm just worried about ceiling mounted support.  That's the only way I like using Nolo as I don't have to worry about facing one direction the whole time

    Also side note I only use Android so that's also an issue :P
  • @Ghostmij17 ; I have added Nolo support to my SteamVR driver for my mobile HMD software. It still uses the (user installed) LYRobotix software and drivers for the NoloVR hardware and doesn't actually contain any LYRobotix files at all (it finds the location of the Nolo software and dynamically loads the driver files it finds there). So, it isn't dependent on a particular version of the Nolo software or DLLs, it takes what it can find. So, I don't expect it would have a problem with ceiling mounted base stations as long as the Nolo software supports them.

    I'd love to just wave a wand and have a market-ready Android version out there for everyone to play with, but I'm a single developer working on multiple projects simultaneously so can't work miracles. I also don't really buy into "beta culture", so am not interested in releasing half-baked solutions which are then developed into working products after they are already in the market. Android is very important for me to get done ASAP for a lot of reasons (none have got anything to do with Nolo), so rest assured you'll have a chance to jump ship as soon as is humanly possible... :wink:
  • @admin, just a reminder, this issues is still in existence and hasn't been spoken of for quite some time. Any ETA on a fix coming our way?
  • I dealt with this issue in my driver by "Multiply trackpad value by a factor, then truncate the resulting value so it doesn't go outside the -1 to 1 range of acceptable (to SteamVR) values." which seems to work well enough. I let the user choose the factor (1.2x seems a good value) as there seems to be some variation between fingers and trackpads...
  • @iVRy, does your driver work with headsets such as the oculus dk1 or the Pimax 4k? I know for the Pimax 4k their software directly integrates the Nolo devices, so an update from Nolo's end needs to be underway. I don't understand why its taken so long, its been over two months since the issue was first brought up in another thread, and over two months since they they "will look into it".
  • @CryCoh This could either be fixed at the hardware driver level by LYRobotix or at the HMD driver level by whoever makes that. My driver is for use with the iVRy app on iOS or Android, so wouldn't help here. Given that LYRobotix is for whatever reasons not updating their driver very often, the shorter term solution is to fix it at the HMD driver level.
  • @iVRy, here we are, months later, and still no solution by Nolo. I posted in several threads about the issue, because this is ridiculous.

    @admin, please comment about the trackpad issues. It needs to be scaled properly.
  • edited December 2017
    @CryCoh ; I expect you will need to contact whoever is making your HMD driver. To do this properly on LYRobotix's end, they would need to do a calibration sequence to determine the ideal values for a particular set of controllers. It's not a particularly complex UI to build, but it's probably a bit out of range for whoever is developing their driver UI.

    The bigger issue is that most SteamVR drivers don't use the Nolo driver as it does not provide the acceleration and velocity values needed for many "motion controller" titles, so even if LYRobotix did add this to their driver software it wouldn't help much. For instance, someone using my driver probably wouldn't even install any Nolo software at all.
  • Hi @CryCoh , we'd like to make sure what headset you are using to play with nolo? 
  • @admin

    I am using a Pimax4k

    Trackpad scaling from the sound of it is an issue in general, not specific to one headset or another. Even back when I tested out with a phone months ago, I had the same problem. When touching on the touchpad at the edge in steamVr, the controllers have the dot marker about 10% off of the virtual touchpad's edge. 
  • Hi @CryCoh, We've updated the touchpad configuration in NOLO driver 0.12 as well as in our latest windows SDK.

    All the hmds that run with NOLO driver should no longer have this issue. As for PiMax or other hmds that run with their own drivers, please wait for the software update on their side with NOLO touchpad fix. 
  • edited December 2017
    We've updated the touchpad configuration in NOLO driver 0.12 as well as in our latest windows SDK. 

    Why isnt this listed in the driver update release notes?
  • edited December 2017
    @bigo93 It's listed in the release notes for the USB-HID SDK. Can't comment on what's changed, but that SDK (and driver) is not part of the Windows driver (0.12) so not sure what @admin is referring to there.

    @CryCoh ; You'll need to wait for Pimax to update their driver to the newest SDK and/or provide a fix for the issue (like I have done in my driver).

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