Note:The NOLO HOME windows client need to be used together with NOLO HOME app.
The minimum requirement of PC:
OS: 64-bit Windows 7 or Windows 10 OS with NVIDIA Graphics card
64-bit Windows 10 OS with AMD Graphics card
CPU: Intel i7-4790 / AMD R5 1600
Memory: 8GB RAM
Graphics: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
Immerse yourself in 6DoF SteamVR gameplay experience with NOLO CV1 by using NOLO HOME streaming software.
We also released a firmware update for NOLO CV1 controllers and headset maker (for Oculus Go & Gear VR)!!! The firmware updater is located in the NOLO HOME windows client.
- Low latency
- No drifting of controllers
- Bug fixed
If you have an Oculus Go or a Gear VR, why don't you try out this FREE and stable streaming software this weekend and share with your friends!
Comments
Please see above link, it is not that clear due to windows recording not recording the exact thing I can see. But you should be able to see the glitchy jerks forwards and backwards. The only thing I might add is when I purchased this the marker, controllers and base station were all paired. Which may mean my unit was a return? (I have only had this a week)
The image waivers around and lags a bit, but it's still usable for most apps I've tried. I was surprised that lowering the streaming quality didn't help so it might just be a limitation in the precision of the tracking.
One thing that made it hard to install turned out to be my old side load installation of the GearVR Nolo Home. The installer didn't like another app named Nolo Home and I don't know why it was named the same, especially since it serves a very different purpose. Very strange. I've now lost the ability to use the Nolo controllers with standalone apps on my Oculus Go. Not a huge deal but I was looking forward to more 6DOF apps coming out.
Thanks for a terrific update!
When I use the short cable, I can only use non-ceiling mode.
BTW, while the performance of the controller tracking is quite good, headset tracking seems laggy. Sometimes, like it Tilt Brush, it works OK as I move through a drawing. However, when I bend over in an environment like Steam Home, the floor seems to come up to me as much as me going down to it. I suspect that illusion is caused by the lag but I'm really not sure. As I said before, my GPU is marginal so that may be why. I did play around with the custom settings and nothing, even going way down in resolution, helped so maybe there is something else going on. Turning my head works perfectly, I suppose since this 3DOF processing is done by the headet.